Gilbert Volkenheim

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A German colonel that protects the final boss, is one of the only characters to wield a gun (empties an MP40 into his opponent as one supermove). Actually has something of a heart to him; he's only following orders and will gladly lead you to the final boss when defeated. Ought to be balanced as a regular fighter. Dressed in a German officer's uniform, black, with the visor cap and black trenchcoat with a red swastika armband. (When the player plays him, the armband disappears - probably some palette trickery can be done there.)

Moves

  • Gun bash. Medium range, does more damage if the gun has been loaded.
  • Dagger attack. Very short range but high damage.
  • Dagger throw, for long range but middle-to-low damage. Can be punched or Precise Defended.
  • Load the gun (costs a portion of the gauge, which needs to be refilled before it can be fired).
  • SUPER: Empty the MP40 downrange. Can be blocked but deals considerable scratch damage. Gun needs to be loaded first.